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<channel>
	<title>Dan Lanigan</title>
	<atom:link href="http://danlanigan.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://danlanigan.com</link>
	<description>Design, develop, document.</description>
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		<item>
		<title>PowerToys for Solid Edge &#8211; Windows 7 Release</title>
		<link>http://danlanigan.com/2012/09/powertoys-for-solid-edge-windows-7-release/</link>
		<comments>http://danlanigan.com/2012/09/powertoys-for-solid-edge-windows-7-release/#comments</comments>
		<pubDate>Wed, 26 Sep 2012 23:41:58 +0000</pubDate>
		<dc:creator>Dan Lanigan</dc:creator>
				<category><![CDATA[CADD]]></category>
		<category><![CDATA[Data Management]]></category>
		<category><![CDATA[Documentation]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Document Management]]></category>
		<category><![CDATA[File Properties]]></category>
		<category><![CDATA[PDM]]></category>
		<category><![CDATA[Registry]]></category>
		<category><![CDATA[Solid Edge]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://danlanigan.com/?p=516</guid>
		<description><![CDATA[<p>Well, what can I say… It’s been a while! Things have been busy of late and I just haven’t been able to justify spending time blogging. It has taken something pretty special to get me out of semi-retirement – this is it.</p><p>The post <a href="http://danlanigan.com/2012/09/powertoys-for-solid-edge-windows-7-release/">PowerToys for Solid Edge &#8211; Windows 7 Release</a> appeared first on <a href="http://danlanigan.com">Dan Lanigan</a>.</p>]]></description>
		<wfw:commentRss>http://danlanigan.com/2012/09/powertoys-for-solid-edge-windows-7-release/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bunkspeed HyperMove rendering option</title>
		<link>http://danlanigan.com/2010/05/bunkspeed-hypermove-rendering-option/</link>
		<comments>http://danlanigan.com/2010/05/bunkspeed-hypermove-rendering-option/#comments</comments>
		<pubDate>Sun, 16 May 2010 23:34:49 +0000</pubDate>
		<dc:creator>Dan Lanigan</dc:creator>
				<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[HyperMove]]></category>
		<category><![CDATA[HyperShot]]></category>

		<guid isPermaLink="false">http://danlanigan.com/?p=379</guid>
		<description><![CDATA[<p><div class="mceTemp">With the temporary absence of a dedicated rendering solution in the Bunkspeed line-up some have been enticed by generous discounts on their more expensive animation product &#8211; HyperMove. See below an image submitted by Roger Reid, Rogers comments also:</div>
<blockquote>
<div class="mceTemp"><span style="color: #404040;">&#8220;</span></div>
<div class="mceTemp"><span style="color: #404040;">This is a render I did for a customer yesterday who wanted to get an idea of the sizing and placement of a new logo.  I modeled the head and tuning pegs in SE and rendered in Move.  The HDRi was a free download as was the maple texture.  The strength of Move in this case was the ease of applying the decals – a pain in VS+.</span></div>&#8230;</blockquote></p><p>The post <a href="http://danlanigan.com/2010/05/bunkspeed-hypermove-rendering-option/">Bunkspeed HyperMove rendering option</a> appeared first on <a href="http://danlanigan.com">Dan Lanigan</a>.</p>]]></description>
		<wfw:commentRss>http://danlanigan.com/2010/05/bunkspeed-hypermove-rendering-option/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Free Studio Style HDR Images</title>
		<link>http://danlanigan.com/2010/04/free-studio-style-hdr-images/</link>
		<comments>http://danlanigan.com/2010/04/free-studio-style-hdr-images/#comments</comments>
		<pubDate>Sat, 03 Apr 2010 07:07:44 +0000</pubDate>
		<dc:creator>Dan Lanigan</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://danlanigan.com/?p=365</guid>
		<description><![CDATA[<p><div class="mceTemp">If you like the look of the hypershot/keyshot default studio environment you might like some of the free HDRI&#8217;s available from this <a href="http://www.digitalin.fr/large/index.php?page=hdr_map_pack">site</a>. Some are better than others but there are plenty to choose from, 28 to be precise. See below examples rendered in SE VS+ using &#8216;piece-s2-27.hdr&#8217; from the downloaded HDR pack and &#8216;studio.hdr&#8217; that ships with keyshot.&#8230;</div></p><p>The post <a href="http://danlanigan.com/2010/04/free-studio-style-hdr-images/">Free Studio Style HDR Images</a> appeared first on <a href="http://danlanigan.com">Dan Lanigan</a>.</p>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Lightworks Literature</title>
		<link>http://danlanigan.com/2010/04/lightworks-literature/</link>
		<comments>http://danlanigan.com/2010/04/lightworks-literature/#comments</comments>
		<pubDate>Sat, 03 Apr 2010 06:14:33 +0000</pubDate>
		<dc:creator>Dan Lanigan</dc:creator>
				<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[Lightworks]]></category>
		<category><![CDATA[Product Visualisation]]></category>
		<category><![CDATA[Solid Edge]]></category>
		<category><![CDATA[Virtual Studio]]></category>

		<guid isPermaLink="false">http://danlanigan.com/?p=360</guid>
		<description><![CDATA[<p><p>I stumbled across <a href="http://www.lightworks-user.com/tutorials/ug/nxrender/">these</a> articles recently while looking for something else at the <a href="http://www.lightworks-user.com">Lightworks user website</a>. The articles are specific to NXRender but apply equally, in theory if not practice, to VS+ in Solid Edge. There are some very important general rendering and visualisation concepts covered as well.&#8230;</p></p><p>The post <a href="http://danlanigan.com/2010/04/lightworks-literature/">Lightworks Literature</a> appeared first on <a href="http://danlanigan.com">Dan Lanigan</a>.</p>]]></description>
		<wfw:commentRss>http://danlanigan.com/2010/04/lightworks-literature/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Solid Edge Properties &#8211; Addendum</title>
		<link>http://danlanigan.com/2010/03/solid-edge-properties-addendum/</link>
		<comments>http://danlanigan.com/2010/03/solid-edge-properties-addendum/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 05:30:15 +0000</pubDate>
		<dc:creator>Dan Lanigan</dc:creator>
				<category><![CDATA[CADD]]></category>
		<category><![CDATA[Data Management]]></category>
		<category><![CDATA[Documentation]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Document Management]]></category>
		<category><![CDATA[Solid Edge]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://danlanigan.com/?p=356</guid>
		<description><![CDATA[<p><p>In the last post I questioned the availability of the MS Office file property handler on systems without MS Office installed. I just <a href="http://msdn.microsoft.com/en-us/library/bb266532(VS.85).aspx#systemsupplied_prophandlers">discovered</a> that there is a default OLE Document property handler that ships with windows (7 at least) that will do the same thing, in fact I will use this on my system instead of the MS Office one. So from the last post just replace all references to:</p>
<p>{97e467b4-98c6-4f19-9588-161b7773d6f6}</p>
<p>with:</p>
<p>{8d80504a-0826-40c5-97e1-ebc68f953792}</p>
<p>and it will work just the same but without any dependence on MS Office.&#8230;</p></p><p>The post <a href="http://danlanigan.com/2010/03/solid-edge-properties-addendum/">Solid Edge Properties &#8211; Addendum</a> appeared first on <a href="http://danlanigan.com">Dan Lanigan</a>.</p>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Solid Edge Properties</title>
		<link>http://danlanigan.com/2010/03/solid-edge-properties/</link>
		<comments>http://danlanigan.com/2010/03/solid-edge-properties/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 01:11:31 +0000</pubDate>
		<dc:creator>Dan Lanigan</dc:creator>
				<category><![CDATA[CADD]]></category>
		<category><![CDATA[Data Management]]></category>
		<category><![CDATA[File Properties]]></category>
		<category><![CDATA[Registry]]></category>
		<category><![CDATA[Solid Edge]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://danlanigan.com/?p=287</guid>
		<description><![CDATA[<p><h1>The Problem</h1>
<p>Some Solid Edge users may have noticed that in moving from Windows XP to Vista or 7 that the document property columns in windows explorer do not display information about SE files as they once did. This is not due to any changes in SE but rather a change in the way properties are dealt with from XP to the newer OS’s.&#8230;</p></p><p>The post <a href="http://danlanigan.com/2010/03/solid-edge-properties/">Solid Edge Properties</a> appeared first on <a href="http://danlanigan.com">Dan Lanigan</a>.</p>]]></description>
		<wfw:commentRss>http://danlanigan.com/2010/03/solid-edge-properties/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hypershot, Keyshot, Shot?</title>
		<link>http://danlanigan.com/2010/02/hypershot-keyshot-shot/</link>
		<comments>http://danlanigan.com/2010/02/hypershot-keyshot-shot/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 10:37:58 +0000</pubDate>
		<dc:creator>Dan Lanigan</dc:creator>
				<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[HyperShot]]></category>
		<category><![CDATA[KeyShot]]></category>

		<guid isPermaLink="false">http://danlanigan.com/?p=278</guid>
		<description><![CDATA[<p><p>This post was going to be about replicating the default Hypershot &#8216;studio&#8217; environment in SE VS+ but two important things happened:</p>
<ol>
<li>Hypershot is no longer. Luxion, developers of the render engine behind Hypershot, has pulled it&#8217;s render engine from Bunkspeed who are now using Mental images&#8217; iRay solution.</li>&#8230;</ol></p><p>The post <a href="http://danlanigan.com/2010/02/hypershot-keyshot-shot/">Hypershot, Keyshot, Shot?</a> appeared first on <a href="http://danlanigan.com">Dan Lanigan</a>.</p>]]></description>
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		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Solid Edge VS+ Tutorial &#8211; Part 6</title>
		<link>http://danlanigan.com/2010/02/solid-edge-vs-tutorial-part-6/</link>
		<comments>http://danlanigan.com/2010/02/solid-edge-vs-tutorial-part-6/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 04:21:45 +0000</pubDate>
		<dc:creator>Dan Lanigan</dc:creator>
				<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[CADD]]></category>
		<category><![CDATA[Product Visualisation]]></category>
		<category><![CDATA[Solid Edge]]></category>
		<category><![CDATA[Virtual Studio]]></category>

		<guid isPermaLink="false">http://danlanigan.com/?p=265</guid>
		<description><![CDATA[<p><p>Note: I am still off topic in this post. If you are waiting for the follow on to tutorial 4, hang in there I&#8217;ll get to it.</p>
<h1>Global Environment</h1>
<p>In the first tutorial I showed how the environment shader can be used for the lighting and background of a render.&#8230;</p></p><p>The post <a href="http://danlanigan.com/2010/02/solid-edge-vs-tutorial-part-6/">Solid Edge VS+ Tutorial &#8211; Part 6</a> appeared first on <a href="http://danlanigan.com">Dan Lanigan</a>.</p>]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Solid Edge VS+ Rendering &#8211; Part 5</title>
		<link>http://danlanigan.com/2010/02/solid-edge-vs-rendering-part-5/</link>
		<comments>http://danlanigan.com/2010/02/solid-edge-vs-rendering-part-5/#comments</comments>
		<pubDate>Sun, 07 Feb 2010 23:34:06 +0000</pubDate>
		<dc:creator>Dan Lanigan</dc:creator>
				<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[CADD]]></category>
		<category><![CDATA[Product Visualisation]]></category>
		<category><![CDATA[Solid Edge]]></category>
		<category><![CDATA[Virtual Studio]]></category>

		<guid isPermaLink="false">http://danlanigan.com/?p=231</guid>
		<description><![CDATA[<p><p class="mceTemp">Note: This post was meant to follow on from the last however a post on the SE forum prompted a temporary detour. I&#8217;m going to back up a little and get back to some basics.</p>
<h1>VS+ Settings &#8211; a closer look</h1>
<p>To activate the VS+ you must first enter the ERA environment before performing an area or full scene render.&#8230;</p></p><p>The post <a href="http://danlanigan.com/2010/02/solid-edge-vs-rendering-part-5/">Solid Edge VS+ Rendering &#8211; Part 5</a> appeared first on <a href="http://danlanigan.com">Dan Lanigan</a>.</p>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Solid Edge VS+ Rendering &#8211; Part 4</title>
		<link>http://danlanigan.com/2010/02/solid-edge-vs-rendering-part-4/</link>
		<comments>http://danlanigan.com/2010/02/solid-edge-vs-rendering-part-4/#comments</comments>
		<pubDate>Tue, 02 Feb 2010 09:25:59 +0000</pubDate>
		<dc:creator>Dan Lanigan</dc:creator>
				<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[CADD]]></category>
		<category><![CDATA[Product Visualisation]]></category>
		<category><![CDATA[Solid Edge]]></category>
		<category><![CDATA[Virtual Studio]]></category>

		<guid isPermaLink="false">http://danlanigan.com/?p=220</guid>
		<description><![CDATA[<p><h1>Templates</h1>
<p>The use of templates should be a familiar practice to everyone who uses Solid Edge. Templates are used as a common platform for creating new assembly, part and draft files: they can also be used as a jump start with rendering tasks as well. Assembly templates can be saved with your favourite VS+ settings intact allowing you to fast track your rendering projects.&#8230;</p></p><p>The post <a href="http://danlanigan.com/2010/02/solid-edge-vs-rendering-part-4/">Solid Edge VS+ Rendering &#8211; Part 4</a> appeared first on <a href="http://danlanigan.com">Dan Lanigan</a>.</p>]]></description>
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		<slash:comments>1</slash:comments>
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